Monkey has a proprietary lightweight framework called Mojo for creating games. It designed primarily for 2D games, with a powerful set of APIs that make it easy to draw blazing fast graphics on all platforms.
- Drawing with images
- Text drawing
- Save/Load state
- Sound playback
- Update rate control
- OS X
- Xbox 360
Monkey is a modular language. You can create your own custom modules and use other people's - including the awesome box2d and minib3d modules!Get modules ›
Monkey is open source. Visit GitHub to fork Monkey and create your own version!View source ›
Monkey is free! Download the free version now and start writing desktop and HTML5 apps.Download now ›
A Monkey + Ignition bundle is now available from the shop page! The bundle offers a 20% discount over buying the products individually.
Ignition is an excellent, high level framework for building 2D games and other interactive graphical applications in Monkey.
For more information on Ig... Read more ›
Just in the process of uploading v80c....
This includes a reasonably important fix for a c++ gc bug, and an attempt at making the glfw joystick functions return hopefully saner results on pc/mac.
Fixed a nasty GC bug.
Fixed misspelling of CFG_GLFW_APP_LABEL in glfw target.
Had... Read more ›
v80b now up.
Experimental v80a is now up, featuring some tweaks to glfw monkey://blah/ file path handling:
* You can now get glfw to use per-user app data storage for monkey://internal/ files. To do this, you must set #GLFW_APP_LABEL (and optionally #GLFW_APP_PUBLISHER), eg:
GLFW_APP... Read more ›