Monkey has a proprietary lightweight framework called Mojo for creating games. It designed primarily for 2D games, with a powerful set of APIs that make it easy to draw blazing fast graphics on all platforms.
- Drawing with images
- Text drawing
- Save/Load state
- Sound playback
- Update rate control
- OS X
- Xbox 360
Monkey is a modular language. You can create your own custom modules and use other people's - including the awesome box2d and minib3d modules!Get modules ›
Monkey is open source. Visit GitHub to fork Monkey and create your own version!View source ›
Monkey is free! Download the free version now and start writing desktop and HTML5 apps.Download now ›
Just in the process of uploading v80c....
This includes a reasonably important fix for a c++ gc bug, and an attempt at making the glfw joystick functions return hopefully saner results on pc/mac.
Fixed a nasty GC bug.
Fixed misspelling of CFG_GLFW_APP_LABEL in glfw target.
Had... Read more ›
v80b now up.
Experimental v80a is now up, featuring some tweaks to glfw monkey://blah/ file path handling:
* You can now get glfw to use per-user app data storage for monkey://internal/ files. To do this, you must set #GLFW_APP_LABEL (and optionally #GLFW_APP_PUBLISHER), eg:
GLFW_APP... Read more ›