How to implement Win Phone Angel Libs openGL?

1 reply to this topic
Posted 1 week ago #1


I have some questions regarding how i will get my game to Windows 8 Phone.
First the general process is not clear for me.

But most importantly:

I use OpenGL 2.0 and i compiled the angel Libs but how do i actually build the Windows 8 phone binary with the angel libs as a wrapper for openGL ?

How do they get integrated into Monkey ?

What target do i use for Win 8 Phone games ?

Thanks a lot!

Posted 1 day ago #2

There is no OpenGL on Windows Phone 8. WP8 uses Direct-X. There is a WinRT target, which is for WP8+