Monkey Roadmap

436 replies to this topic
Posted 2 months ago #426
Tusa

Why not OpenSource Monkey? You have built a great ecosystem and user base. It stands to reason that others would be willing to help fix the paper cuts and bugs. If the commercial business is not working out, don't let this software become vaporware.

You could also pursue a model similar to what Red Hat or JetBrains offers: move to a subscription based approach that requires customers to purchase yearly renewals to receive updates. Just saying, that rather than throw in the towel, make a few changes to your business model.

Lastly, what about something like Kickstarter or another crowd funding system?

 
Posted 2 months ago #427
Nobuyuki

@Tusa : the language itself is licensed under zlib, which I believe is permissive enough to count as open source. The main portions that are closed source are certain native implementations of the mojo library. Not a big problem as far as I can see it with regards to giving people access to the language -- the bigger problem would be (theoretically) a lack of maintainers and reasonable voice to serve as "benevolent dictator for life" should mark voluntarily step down from that position. At this point, I don't think that's happened -- it seems like he might just be taking a break from serious portions of it for a while after perhaps getting burned out from working on it.

 
Posted 2 months ago #428
Pharmhaus

I use Monkey X every day and I hope I will find the time to close some of the gaps it has in the future.
Since no one knows Monkey X, i started a reddit thread about it.

http://redd.it/26yn59

Even if its reads negative some people came over and registered an account (thanks to showuser.php) to try it which is in my opinion worth their time.

 
Posted 2 months ago #429
Nobuyuki

cool beans, man. I've made my very first reddit post on there thanks to that thread.

I must say that the comparisons to haxe are not surprising. However, I wonder if there's a way to really hype the syntax in a way that won't draw out the phony BASIC deriders from out of the woodwork. BASIC's pretty much a "dead" syntax and yet for many people, it was one of the most approachable and their reason for being coders today. The closest thing most people trying to get fresh blood into the game compare it to these days is Python -- I'm guessing because of the dynamic typing and wealth of built-in libraries. That being said, the syntax was the main reason I chose Monkey over Haxe -- with a close second being that Haxe's trans-compilation was only able to target Flex or something like that the last time I'd checked it, and that was rather weak. According to the Wiki article, C++ support is still considered "experimental" even!

It may make sense to point out some of those as strengths Monkey has over Haxe. One of which I should add is temporary, as its quickly becoming the de-facto translanguage compiler, making Monkey look less appealing as a general-purpose language with each new platform Haxe supports. To get more community support behind monkey, we need to leverage the strengths we have while we still have 'em and build on it as a community. I'd say in the last month we're getting to be on the right track, with easier install processes, major improvements to 3rd-party IDEs and the like.

 
Posted 2 months ago #430
AdamRedwoods

Since no one knows Monkey X, i started a reddit thread about it.

http://redd.it/26yn59

nice!

However, I wonder if there's a way to really hype the syntax in a way that won't draw out the phony BASIC deriders from out of the woodwork.

I compare Monkey syntax to Lua, not Basic.
As for comparison to Haxe, I really enjoy Haxe, so I don't care. I just find I'm faster with Monkey than Haxe, and the syntax doesn't need darn semicolons everywhere.

 
Posted 2 months ago #431
therevills

Maybe its worth pointing out since Mark's post about his "job" (April 26, 2014) there has been a few releases afterwards already...

We are currently at v79c and when he posted we were around v78c.

 
Posted 2 months ago #432
Xaron

Oh I wish Mark would just come out of his corner and make another blog post. MAAARK!

 
Posted 1 month ago #433
Steve Oliver

@Tusa suggests a subscription model ...

You could also pursue a model similar to what Red Hat or JetBrains offers: move to a subscription based approach that requires customers to purchase yearly renewals to receive updates. Just saying, that rather than throw in the towel, make a few changes to your business model.

and I agree! It would be well worth it. I will definitely pay an annual subscription. It's only fair to Mark considering all the updates to Monkey. Even if he only keeps it "as is" but in a working state, it would be worth it. For example, there might be updates necessary with Xcode 6 and iOS 8.

 
Posted 1 month ago #435
Amon

I would be willing to pay $99 per year on a subscription plan. Having to keep all the targets on track and working is a nightmare I don't even want to think about. So it's do or die time. Free updates until eternity ends or you do, whichever comes first, is not going to keep this all going. Too many targets out there which require constant attention and testing. It seems there is an update every 5 minutes to soem targets.

I would applaud a decision by Mark to charge a yearly fee. As for how much it would cost, this is for Mark to think about. What ever the decision I would hope it would be the one that would increase revenue and secure the development of Monkey-X.

Oh! One last thing. If you wanted to retire Mark and call it a day, I have no objection. Why? Nearly 2.5 decades of blitz and the joys it has brought me has pretty much guaranteed that what ever Mark decides to do with Monkey he'll get no complaintes from me.

Ta!

 
Posted 1 month ago #436
dragon

Just a idea:
Premium and Free Update packages!

If you pay say 50$ per year, you get every update...

If you do not pay, you get only 1 free update every 2 months (but this include all prev. updates)...

This should motivate Mark to create updates with significant changes...
And all other users to pay more...
All "non premium" users, can simply wait

 
Posted 1 month ago #437
rebelas

I pay $99 a year if Monkey comes with a stable Mojo3D and Mojo3D's performance and features be like WebGL. I think, it can be better than WenGL, we can consider WebGL as baseline. Why not just WebGL or Three.js? Because Javascript is ugly.